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  • LAND ROVER: AMAZON STUDIOS
  • THE LATEST
  • >DESIGN INITIATIVES!
  • DNC CONCEPTS MILWAUKEE
  • WATER EDUCATION
  • PROCESS: RUBRIK
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  • BYTON EV
  • ADDITIONAL EXHIBITS
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  • Menu

DANIEL RUTKOWSKI

  • PORSCHE LAGUNA SECA
  • GENESIS OPEN
  • MERCEDES BENZE MIAMI ART SHOW
  • FISKER
  • MERCEDES EQ TRAVELER
  • LAND ROVER: AMAZON STUDIOS
  • THE LATEST
  • >DESIGN INITIATIVES!
  • DNC CONCEPTS MILWAUKEE
  • WATER EDUCATION
  • PROCESS: RUBRIK
  • TMOBILE MWCA
  • BYTON EV
  • ADDITIONAL EXHIBITS
  • My Creative Approach
  • Resume
  • Interactive Development
  • Let's Connect
CB_WallPaper_complete_01.jpg
CB_CarbonFighterGame_001.jpg

The Game I Actually Finished... For a Client

June 20, 2020

While I’ve got 2 passion project games I’ve been working on forever, I DID actually finish a game once upon a time… for Carbon Black!

I think a lot of people had fun playing with it at RSA Conference in 2018. I think… well, I hope.

Eh, who cares: it was really fun to make!

Anyway, I had a fantastic opportunity afforded to me by Catalyst Exhibits (where I Creative direct as a day-job), where I was able to apply years of working on Unreal Engine to building out a small playable game called “Carbon Fighter”… a two-player fighting game that was supposed to be 95% fun, and maybe 5% informative or educational.

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Really, the goal of it was to be a marketing tool. Grab attendees attention fast with loud noises and explosive fighting action and maybe they’ll stick around for a bit to win a T-shirt and then EVENTUALLY listen to what the company offers in terms of tech and security solutions. Carbon Black was recently aquired by VMWare to the tune of a few billion (yep, I said billion) dollars, and while I know it’s a bold statement to make, I HAVE TO ASSUME the aquisition was MOSTLY due to my game-dev skills. ;)

The game was actually cranked out in a ridiculously small time frame too. From general concept to working version on the Showhall floor, it was about 10 weeks. Which is completely crazy. Luckily I had the help of an Unreal Blueprint genius, Michaell Backalars of Sprout Concepts (a local creative team I’ve known for a while) as I couldn’t have done it without him. But still… 0 weeks to build out even a simple game is nutzo.

CB_MaloryWare001.jpg

The finished product though turned out pretty nicely, and it incorporated a lot of back and forth with the client to make sure that it was “feeling right” as we went along, and brought some of their key market-values to light in subtle but fun ways. Characters and level-environments were named after product features or at least hinted at them, and the game always emphasized a simple, recognizable concept: the battle between the hackers and the security-professionals is never ending.

How it sort of started… a screen grab from the original simple demo shown to Carbon Black, before we worked out style and characters it was a bit more cartoony.

How it sort of started… a screen grab from the original simple demo shown to Carbon Black, before we worked out style and characters it was a bit more cartoony.





HexBot.  One of the “good guys” the player can select. A mish-mash of kit-bashed parts and pieces.

HexBot. One of the “good guys” the player can select. A mish-mash of kit-bashed parts and pieces.

Which is why the idea of a “fighting game” made such an incredible amount of sense for this particular client. It checked a ton of boxes off:

1: The client wanted an exciting game that would draw people to their space fast

2: This genre of games is ULTRA accessible. Basically everyone has been to an arcade, and really fighting games are all about button-smashing anyway… you don’t necessarily need to have skills to have fun!

3: Head-to-head competition and leader-boards make it something you can enjoy playing with fellow employees you’re traveling with, OR you can easily meet new people you never would have talked to before!

4: It made people loosen up. There’s nothing worse than smashing attendees over the head with marketing jargon and overly-pushy sales techniques. You have to make people feel comfortable!

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All this said, I think the thing was a success. It sort of gave two faces to the Carbon Black exhibit, and a tn of people were lighting up Twitter about it.

BadRabbit_BadGuy_001.jpg

Most of all, I can’t thank the guys running Catalyst enough… not just for believing in me that I oculd pull it off, but that they dedicated a CD’s time to building and amazing experience. That was really cool of them. Can’t thank them enough!

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Creative Initiatives + Way More

Howdy folks! In an effort to inspire and do my part to add to our creative community, here’s a bunch of random thoughts and ideas and dreams that you can love or hate. But hopefully it makes us all think!


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